Archivo de la etiqueta: iphone

iCheese: Cards Duel pre-release!!

–UPDATE– Release date changed because of a noob error in the distribution build. V1.0.1 In Review right now. I hope to see it live this week before February 25th. Hi everyone, Finally, iCheese: Cards Duel has been approved and will … Seguir leyendo

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Steering behaviours, A*, SAT and much more.

Hi all, I was planning my next game (yes, I haven’t released iCheese yet, I know) and I was wondering how to implement the enemies/allies/hostages AI. This question and Google brought me to RocketmanDevelopment. This guy really made me happy. … Seguir leyendo

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Promo codes for everyone!

That’s it, great news for non-US developers. From now on, we will be able to send promo codes to anyone and that person will be able to use it on his country’s store. Look forward for iCheese: Cards Duel promo … Seguir leyendo

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iCheese: Cards Duel instructions preview

One key feature of my game is the look&feel, I did my best to create an appealing interface. I’ve seen so many games with potential ruined imo by their crappy interface. When building a game, everything must be perfect, even … Seguir leyendo

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Cut the Rope & Reckless Racing have been updated!

Two of my “all time” favourite iPhone games got an update this week. It really amazes me how the iPhone brought me back to videogames, and games like Cut the Rope and Reckless Racing did indeed contribute.

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Finally! I’ll be submitting this week…

I made GC work properly, modified my code to suit GC requirements and I’m ready to submit my app and also to finish my first tutorial series with the use of the class GameCenterManager. I hope that the approval doesn’t … Seguir leyendo

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GameKit II: Creating the GameCenterManager class

Hi all! On my last post I stated that I was planning not to use a ViewController object on top of my GameCenter stuff. After reading carefully the developer guide and the example code at Apple Developer resources Apple – … Seguir leyendo

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GameKit I: Setting up your App in iTunesConnect

For the last two weeks I’ve been thinking on what can your application implement so it can improve as a product. First think that came to my mind, appart from having a funny game by itself, is adding some challenge … Seguir leyendo

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