Tags3d A* apple asynchronous bpr callback cards chasing codes cut the rope delegate development dragon duel evading flocking game gamecenter gamekit highscores icheese ios iphone java lapsus lapsusmental lapsus mental leaderboard mental NSUserDefaults pathfinding photoshop polar bits promo promo codes reckless racing SAT scores sss steering behaviours synchronize update ViewController zbrush zeptolab
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Archivo de la etiqueta: iphone
–UPDATE– Release date changed because of a noob error in the distribution build. V1.0.1 In Review right now. I hope to see it live this week before February 25th. Hi everyone, Finally, iCheese: Cards Duel has been approved and will … Seguir leyendo
Hi all, I was planning my next game (yes, I haven’t released iCheese yet, I know) and I was wondering how to implement the enemies/allies/hostages AI. This question and Google brought me to RocketmanDevelopment. This guy really made me happy. … Seguir leyendo
That’s it, great news for non-US developers. From now on, we will be able to send promo codes to anyone and that person will be able to use it on his country’s store. Look forward for iCheese: Cards Duel promo … Seguir leyendo
One key feature of my game is the look&feel, I did my best to create an appealing interface. I’ve seen so many games with potential ruined imo by their crappy interface. When building a game, everything must be perfect, even … Seguir leyendo
Two of my “all time” favourite iPhone games got an update this week. It really amazes me how the iPhone brought me back to videogames, and games like Cut the Rope and Reckless Racing did indeed contribute.
I made GC work properly, modified my code to suit GC requirements and I’m ready to submit my app and also to finish my first tutorial series with the use of the class GameCenterManager. I hope that the approval doesn’t … Seguir leyendo
Hi all! On my last post I stated that I was planning not to use a ViewController object on top of my GameCenter stuff. After reading carefully the developer guide and the example code at Apple Developer resources Apple – … Seguir leyendo