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Tuits de lapsusmental
Archivo de la etiqueta: ios
Steering behaviours, A*, SAT and much more.
Hi all, I was planning my next game (yes, I haven’t released iCheese yet, I know) and I was wondering how to implement the enemies/allies/hostages AI. This question and Google brought me to RocketmanDevelopment. This guy really made me happy. … Seguir leyendo
Publicado en Tutorials
Etiquetado A*, apple, chasing, evading, flocking, game, ios, iphone, java, lapsus, lapsus mental, lapsusmental, mental, pathfinding, SAT, steering behaviours
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Promo codes for everyone!
That’s it, great news for non-US developers. From now on, we will be able to send promo codes to anyone and that person will be able to use it on his country’s store. Look forward for iCheese: Cards Duel promo … Seguir leyendo
Publicado en News
Etiquetado apple, codes, development, game, ios, iphone, lapsus, lapsusmental, mental, promo, promo codes
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iCheese: Cards Duel instructions preview
One key feature of my game is the look&feel, I did my best to create an appealing interface. I’ve seen so many games with potential ruined imo by their crappy interface. When building a game, everything must be perfect, even … Seguir leyendo
Publicado en Games, News
Etiquetado apple, cards, development, duel, game, icheese, ios, iphone, lapsus, lapsusmental, mental
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Finally! I’ll be submitting this week…
I made GC work properly, modified my code to suit GC requirements and I’m ready to submit my app and also to finish my first tutorial series with the use of the class GameCenterManager. I hope that the approval doesn’t … Seguir leyendo
Publicado en Games, News
Etiquetado apple, cards, duel, gamecenter, gamekit, highscores, icheese, ios, iphone, lapsus, lapsusmental, mental, scores, ViewController
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GameKit II: Creating the GameCenterManager class
Hi all! On my last post I stated that I was planning not to use a ViewController object on top of my GameCenter stuff. After reading carefully the developer guide and the example code at Apple Developer resources Apple – … Seguir leyendo
Publicado en Tutorials
Etiquetado apple, asynchronous, callback, delegate, development, gamecenter, gamekit, highscores, ios, iphone, leaderboard, scores, ViewController
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GameKit I: Setting up your App in iTunesConnect
For the last two weeks I’ve been thinking on what can your application implement so it can improve as a product. First think that came to my mind, appart from having a funny game by itself, is adding some challenge … Seguir leyendo
Publicado en Tutorials
Etiquetado apple, development, gamecenter, gamekit, highscores, ios, iphone, scores
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