Steering behaviours, A*, SAT and much more.


Hi all,

I was planning my next game (yes, I haven’t released iCheese yet, I know) and I was wondering how to implement the enemies/allies/hostages AI. This question and Google brought me to RocketmanDevelopment. This guy really made me happy. He has tutorials and explanations for almost all my AI doubts.

I strongly recomend that you visit his site.

Although it’s for java, I’ll be doing some Objective C/C++ tutorials as soon as I start with the new project in iOS. Porting the code shouldn’t be a big deal anyways. 😉

Take a look at his site and bring feedback!

“Thanks for watching!”

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Computer engineer working as a Banking Applications Developer in a multinacional firm. Actually, this blog is intended to cover my latest, and more exciting, hobby I'm spending my spare time on: iPhone Game Development. Everything I managed to learn on my own or visiting the many sites where more skilled and experienced people share they knowloedge has room in this site.
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