Tags3d A* apple asynchronous bpr callback cards chasing codes cut the rope delegate development dragon duel evading flocking game gamecenter gamekit highscores icheese ios iphone java lapsus lapsusmental lapsus mental leaderboard mental NSUserDefaults pathfinding photoshop polar bits promo promo codes reckless racing SAT scores sss steering behaviours synchronize update ViewController zbrush zeptolab
Error: Twitter no responde. Por favor, espera unos minutos y actualiza esta página.
Archivo de la etiqueta: gamecenter
–UPDATE– Release date changed because of a noob error in the distribution build. V1.0.1 In Review right now. I hope to see it live this week before February 25th. Hi everyone, Finally, iCheese: Cards Duel has been approved and will … Seguir leyendo
I made GC work properly, modified my code to suit GC requirements and I’m ready to submit my app and also to finish my first tutorial series with the use of the class GameCenterManager. I hope that the approval doesn’t … Seguir leyendo
Hi all! On my last post I stated that I was planning not to use a ViewController object on top of my GameCenter stuff. After reading carefully the developer guide and the example code at Apple Developer resources Apple – … Seguir leyendo