Archivo de la etiqueta: development

iCheese: Cards Duel pre-release!!

–UPDATE– Release date changed because of a noob error in the distribution build. V1.0.1 In Review right now. I hope to see it live this week before February 25th. Hi everyone, Finally, iCheese: Cards Duel has been approved and will … Seguir leyendo

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Promo codes for everyone!

That’s it, great news for non-US developers. From now on, we will be able to send promo codes to anyone and that person will be able to use it on his country’s store. Look forward for iCheese: Cards Duel promo … Seguir leyendo

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iCheese: Cards Duel instructions preview

One key feature of my game is the look&feel, I did my best to create an appealing interface. I’ve seen so many games with potential ruined imo by their crappy interface. When building a game, everything must be perfect, even … Seguir leyendo

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GameKit II: Creating the GameCenterManager class

Hi all! On my last post I stated that I was planning not to use a ViewController object on top of my GameCenter stuff. After reading carefully the developer guide and the example code at Apple Developer resources Apple – … Seguir leyendo

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GameKit I: Setting up your App in iTunesConnect

For the last two weeks I’ve been thinking on what can your application implement so it can improve as a product. First think that came to my mind, appart from having a funny game by itself, is adding some challenge … Seguir leyendo

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