Tags3d A* apple asynchronous bpr callback cards chasing codes cut the rope delegate development dragon duel evading flocking game gamecenter gamekit highscores icheese ios iphone java lapsus lapsusmental lapsus mental leaderboard mental NSUserDefaults pathfinding photoshop polar bits promo promo codes reckless racing SAT scores sss steering behaviours synchronize update ViewController zbrush zeptolab
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Archivo mensual: diciembre 2010
Hi all, I was planning my next game (yes, I haven’t released iCheese yet, I know) and I was wondering how to implement the enemies/allies/hostages AI. This question and Google brought me to RocketmanDevelopment. This guy really made me happy. … Seguir leyendo
That’s it, great news for non-US developers. From now on, we will be able to send promo codes to anyone and that person will be able to use it on his country’s store. Look forward for iCheese: Cards Duel promo … Seguir leyendo
Hi all! before I post the last chapter of my GameKit Leaderboards overview, I faced some troubles with NSUserDefaults and I’d like to share with you what I found. After saving the defaults, if you read carefully the documentation the … Seguir leyendo