One key feature of my game is the look&feel, I did my best to create an appealing interface. I’ve seen so many games with potential ruined imo by their crappy interface.
When building a game, everything must be perfect, even music for instance! Although a huge percentage of people plays iPhone with mute on, I’d love to create a game with such a good soundtrack that people regrets not being able to turn sound on on the underground.
For graphics I always had since the really begining the Retina Display target on sight. At the end, I don’t think that my game really needs that much resolution and right now I feel too lazy to recode anything at all. On the other hand, RD is something that customers appreciate and look for, so I decided I should create eveything using vectorial drawing.
Vectorial drawing allows you to resize any path or shape without loosing quality. This allowed me to design the game on 320×480 and 640×960 at the same time. This way maybe my first update could be Retina Display if I feel like doing it or have a bad feedback from the players (If anyone buys it of course!).
So, find here a preview of my game instructions, done 100% vectorial and ready to resize. Right now, anyone who did read about my game should be asking themselves what’s all about hehe, it’s an easy concept, yet funny and addictive!
I was not sure which would be the best way to Localize my game instructions, at the end I went for images. Creating the different localized strings was easier, but had the drawback of having to trim everything perfectly to suit very different language. I found it easier to keep the source of the images and change the strings there so I can visually check everything is on place.
The rest of the screenshots posted till now are done vectorial aswell!!
“Thanks for watching!”